![]() Like BBS's of yore, our take on it brings some classic BBS single player games to a modern format as well as some of the very best JavaScript/browser games and one game in particular we created ourselves! Today is special because we now get closer to the BBS dream in that we're launching Cheerful Ghost Games BBS. I might not have been able to run a dial-up BBS but Cheerful Ghost is the most modern form of that dream and for the last seven years it's been a great place to get together to talk about the stuff we love. At the time it was my dream to run my own BBS and I had the software and ability to do it I just couldn't convince my parents to buy another phone line. Back then BBS's were one way my friends and I played games together and dialing in to play Legend of the Red Dragon or Tradewars was something I did daily. At the time that wasn't the fastest modem out there but that modem allowed me to connect to local BBS's or Bulletin Board Systems that I used to play games, download shareware and chat with friends. Our first desktop computer that had a modem was a Gateway 486 SX/25 with a 2400 baud modem running Windows 3.11 for Workgroups and DOS. In my family my parents always set aside some money for a family computer even if it wasn't top of the line. Read Allīack in the late 80's and early 90's if you could get the Internet it was expensive and having access to a desktop computer wasn't common. At the time that wasn't the fastest modem out. ![]() It's a launch that Travis and I have been working for the whole year through a series of little projects that are finally complete.īack in the late 80's and early 90's if you could get the Internet it was expensive and having access to a desktop computer wasn't common. I am beyond excited for the launch of Cheerful Ghost Games through our new BBS. If you haven't tried it I seriously recommend it and Travis tells me that Candy Box 2 is WAY better and I can't wait to dig in and eat more candy. That makes it possible to include it to run on Cheerful Ghost and allows anyone the ability to read the code, learn from it and make a game just like it. I'm really happy the developer of Candy Box aniwey decided to release the game as Open Source. I sort of put in the time over a series of weeks to complete it because I really wanted to, not because it was a lot of fun. It's such a well paced game in the early parts but to the end it's quite grindy and not as much fun. My on critique of Candy Box is that the ending isn't as good as the first half. If you amass enough candy other things happen and those things make the game something special. The only controls you start with are the ability to eat the candy or throw it. That said, you start the game by collecting candy one piece at a time. ![]() ![]() If you haven't played Candy Box I recommend trying it out, it really is just a couple clicks away => "Games / Candy Box." It was one of the original games in the web clicker genre and it proved that you can do really creatively simple things in JavaScript. If you didn't know, we launched a Games BBS on Cheerful Ghost and Candy Box was one of the first wave of games to launch on it. I always get a sense of satisfaction when I beat a game for the first time and today was such a day in that I finished Candy Box.
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